Switch Statements

Switch statements are useful in evaluating multiple conditions/cases within an evaluation.

In the following example we look at using the switch statement for case evaluation. First we create an enum class for Weather types. We then create a switch statement with evaluations for different cases.

#include <cstdio>

enum class Weather {

int main() {

    Weather weather_today = Weather::Stormy;

    switch (weather_today) {
        case (Weather::Snowy) : {
            printf("Better get that Snow Jacket ");
        } break;
        case (Weather::Sunny): {
            printf("Beautiful Day out today! \n");
        } break;
        case (Weather::Cloudy) : {
            printf("It might rain today carry an Umbrella! \n");
        } break;
        case (Weather::Rainy): {
            printf("You are definitely going to be socking wet out there! \n");
        } break;
        case (Weather::Stormy): {
            printf("Maybe you stay indoors instead! \n");
        } break;    
        default: {
            printf("You might be in trouble if you don't know the Weather \n");
        } break;



Below, I compile the switch.cpp file above and run the executable.

$ g++ switch.cpp -std=c++17 -o switch
$ ./switch
Maybe you stay indoors instead!